Bantol,
Ken
Pessin
English
114B
5/13/12
Space in Counter-Strike
Every person in
the world has a limit. Bodybuilders and athletes are physically gifted and seem
to be able to do almost everything using their bodies, but they still have
their own limits. Dancers and actors who perform and entertain audiences around
the world are seen as free moving individuals, but they too have limits that
disable them from going any further. This limit that almost acts as a boundary
to every person in the world is called space. Space is the most underrated
aspect of life because nobody notices it any longer. A house is made up of
walls that divide one space from the other, but no one ever notices these
boundaries any longer. These boundaries separate areas for the purpose of
privacy, safety, but most importantly, to limit each person’s free willed in an
area. Instead of walking a straight line diagonally, one must maneuver around
the walls and that person cannot do anything about it. These walls in the house
are like rules that one must abide by. In the past two decades, technology has risen
to the top of the media and entertainment field because of the futuristic
developments that always seem to amuse people. One of these futuristic
developments is the video gaming industry. Kids and adults play video games to
relieve stress and experience a creative and imaginative world that they are
controlling with their own actions. But even these creative and imaginative
worlds have boundaries or limits that cannot be broken by the player. These
rules and regulations are created by space which comes to show that space is
still a big aspect in video games just as much as in reality. One of the
greatest games ever created and developed is Counter-Strike. It was developed
by Sierra, now known as Valve, and is owned by the gaming company, Steam. It is
a first person tactical shooting game that portrays the on-going reality of war
between terrorists and not-terrorists. A player can choose between two teams to
play with, Counter-Terrorists and Terrorists, and a spectator mode in which a
player is allowed to roam around the match or the round and observe the ongoing
match between the two teams. This game is played in maps that have two bases
for each team and the space they must work within to beat each other.
Counter-Strike is considered one of the greatest games
ever made. It attracted many kids and teenagers, like me, right when it was
released in 1999. It was the perfect game that every person was looking for. It
gave them full control of a character and it was violent and perfectly
portrayed how a gun is held, fired, and used. But even Counter-Strike has
limits that are caused by the space provided in the maps. In the game, there
are many walls that are called blind spots that disable a player from seeing
the opposite player with enough time to gather himself to aim and shoot
perfectly. This is why it takes a while to master the skills and aim fast and
accurately at the same time. These walls are a big aspect of the game because
it makes it very hard for a player to aim accurately and with a fast speed to hit
the opposing player. In the video cited below, at 0:03 seconds in to the clip,
we see a perfect example of walls being used in the game as a limitation or a
boundary for the player. He cannot see the opposing player hiding behind the
wall thus he is not aiming at a target. But once he sees the enemy come out,
his fast enables him to avoid getting shot and gets the enemy with one shot
from a sniper rifle (running and aiming with a scope with a sniper rifle is
very hard to do and is not recommended unless you are a great marksman in the
game). The wall impairs the sight of the player by hiding blocking the other
part of the map where the opponent is hiding. Clearly, space is a big aspect of
the game as shown in this game play.
Another example of walls being used in space of the game
is in the 0:25 second mark of the video above. The player respawns (New Round
starts) in his own respected base. In this clip, we see the player buy his
sniper rifle and positions himself at a spot that allows him to shoot the
opponent crossing from his base to the bomb site. This spot is covered very
well by the walls that it takes less than half a second for the player to see
his opponent cross. The wall clearly makes a major impact on the use of space
in the game because it limits the player from having all the time he needs to
get settled and shoot at the opponent. The space acts as a rubric or a basis of
what the player is offered or given by the game, and the player must adjust to
this level of comfort. By getting used to this space, the player enhances his
skills and reflexes and is able to shoot accurately in a fast speed.
In life, we are given disadvantages that limit us from
doing things that others can do. Short people have a harder time dunking the
basketball than tall people, but it doesn’t mean they can’t dunk at all. The
disadvantage of being short just gives them a harder time to accomplish the
goal. In Counter-Strike, there are many special features that an opponent can
use to their advantage against another player. One example that we can see from
the video above is at the 0:32 second mark. The player is blinded by the
opponents flashbang which is a grenade that releases a strong ray of light that
blinds everyone who sees it explode in the air. This flashbang puts the player
shown above in a disadvantage because his vision is gone completely. As
mentioned before, the walls already impair the vision of the player greatly,
and this flashbang makes it worse. This impairment makes it harder for the
player because not only does he have to withstand the effects of the flashbang,
the walls are still covering his sight right after the flashbang wears off. But
as the player above shows, anything is possible and even if a person only has
the slightest chance, he or she can accomplish it. The player withstands the
flashbang and its aftermath effect alongside the wall, and he kills the
opponent with a no scope. In life, a person has disabilities and disadvantages
that others don’t have. Either physically or mentally, anyone can overcome
these burdens. Whether it’s students who are mentally challenged or physically
challenged and still receive their diploma, whether it’s athletes who do not
have the same genetic blessing others have, or a person who comes from a poor
socio-economic class and is still able to compete with others richer than him
or her, we have all proven that disadvantages can be overcome, just as the
player in the video shows.
Video games are used by many to as the cause of this
generation’s “dumbing down”. They attribute video games as waste of time and
non beneficial to a person’s life and learning. But as shown in the gameplay
provided in the video above, reality is portrayed by the video game. Space
limits everyone from doing everything freely. Walls are used as boundaries in
life just like in Counter Strike where it is also considered a boundary for a
player. They impair the vision of a person in real life such as in the video
game. Disadvantages that people experience in real life are also shown in the
video game. Space is the most crucial aspect of daily life and it is the same
in the video game, Counter Strike.
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